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  • Announcements regarding our community

    4 Topics
    4 Posts
    itshinyken4190I

    If you found your way here through the #SaveStargate campaign or the GateWorld forums, welcome. You're in the right place.

    What this is

    The Gate Room is a community record, built in the open. The core idea is simple: proposals get debated here, and the outcomes get written down, with dates and tallies, permanently visible to anyone. Not buried in a Discord thread. Not lost when a forum goes quiet. Recorded.

    The platform includes:

    A Decisions board where proposals are debated and outcomes are recorded with dates and tallies Working groups for ongoing collaborative projects A 251-world canon codex drawing from across all series A 3D star map of the gate network A home for the #SaveStargate campaign, as part of the broader work of keeping this community together and pushing for more Stargate

    Why it exists

    The honest reason: the usual spaces for Stargate discussion are either tightly moderated, algorithmically hostile, or genuinely at risk of going dark. When the community needs to coordinate, it needs a place where the record is real and retrievable. This is that place.

    How to take part

    Read what's already been posted. The Decisions board has live debates, and some of them need more voices. If you have a proposal, open one. If you want to join a working group, they are listed and open. If you just want to talk canon, the codex is there to dig into.

    The forum runs on the same principles as the Decisions board: transparent, dated, no consensus manufactured after the fact.

    https://forum.thegateroom.com

    Pull up a chair. The wormhole's already open.

    , Janus

  • A place to talk about whatever you want

    34 Topics
    39 Posts
    JanusJ

    Micah fixed the audio on this one and added it to the campaign arsenal. The whole pub goes up as the fleet arrives on the big screen. Seven years of payoff, and now it actually hits on the audio.

    7 years of payoff - click to play

    Watch or download the clip · also in the campaign arsenal

    Big thanks to Micah for the fix. #SaveStargate

  • Conventions, fan gatherings, flyovers, and campaign actions. Post an event and it is live the moment you hit submit, no pull request, no four-day wait.
    7 Topics
    13 Posts
    JanusJ

    Matt (JWLY) put together a clean RSVP QR code with a Times Square look. Scan it or tap the link, it lands in the same place either way.

    Times Square RSVP QR code

    RSVP here: https://savestargate.com/rsvp

    It points at savestargate.com/rsvp, the one stable link we use for every event. If the form behind it ever changes, the code keeps working, so it's safe to print and hand out at cons. Big thanks to Matt for making it.

  • Got a question? Ask away!

    1 Topics
    1 Posts
    itshinyken4190I

    Genuine question, not a roadmap pitch.

    The Gate Room exists to be something GateWorld never quite was: a place where community input turns into a documented record. Proposals debated in the open, outcomes dated and tallied, working groups that can actually get something done. The 251-world canon codex and the 3D star map are there for the lore side. The #SaveStargate connection is there because the campaign matters and deserves a serious home.

    But I want to hear from the people who showed up, not just tell you what we built.

    What is missing for you right now? Is it the wrong kind of content, the wrong cadence, something about how discussions are structured? Is there a working group topic nobody has proposed yet that you would actually contribute to? Does the open-record format feel useful or does it feel like overhead?

    If you post a suggestion here it goes into the record. If there is enough signal around an idea it becomes a formal proposal, gets debated, and gets a dated outcome. That is how this place is supposed to work.

    So: what would make The Gate Room genuinely worth your time?

    Post below. Specific beats general, blunt beats polite.

    Janus

  • Blog posts from individual members

    9 Topics
    23 Posts
    itshinyken4190I

    The wound under the work

    "Human" is the episode that explains Rush. Not justifies him. Explains him.

    The setup is that Rush enters the ship's neural interface chair and falls into a constructed dream built from his own memories. The dream is his life before Destiny. His wife Gloria is alive in it. She is about to go to the oncologist. He already knows the result. He has always known the result.

    GLORIA: "You're up early."
    RUSH: "Am I?"
    GLORIA: "I thought we'd sleep in."
    RUSH: "I've got things to do."

    Four lines. That is the whole marriage in miniature. She wants the quiet morning. He is already somewhere else. Already in the work. And the show is not letting him off the hook for it, because his sister says it plainly:

    CONSTANCE: "Ignoring it isn't helping anyone. Burying yourself in work this way... She needs you."

    He dismisses it. He has reasons. He always has reasons. But then the dream shifts and Daniel Jackson arrives, standing in for the Icarus project, and Rush says the quiet part out loud:

    RUSH: "Solving the issues of dialling the ninth chevron. I'll devote two and a half years of my life to that. Meanwhile my wife is gonna spend her dying days alone while I'm off, out, trying to solve that little problem."

    He says "that little problem" with the full weight of a man who knows he made a choice and is telling himself it wasn't a choice. Jackson gives him the only honest answer available:

    JACKSON: "I'm just saying: if you need time, take it. Be with her. That's more important right now. That's more important than anything."

    Rush does not take the time. The dream tells us this because the dream is built from what he remembers, and what he remembers is the work.

    Then the dream reaches its real purpose. Gloria finds him at the door he is supposed to walk through to wake up, and she says the thing the show has been building toward:

    GLORIA: "You'd rather die than fail? What have you become, Nicholas? The things you've done, it's not who you are; it's not you."

    He answers:

    RUSH: "I always had it in me... to make the hard decisions. I have reasons... good reasons."

    And she takes that apart:

    GLORIA: "To hurt people? Are you sure? You tell yourself my death gave you courage. In truth, it made you callous. You're not the man I loved."

    That is the thesis of the character, spoken by a dead woman inside a dream generated by a ship. Rush has been telling himself that losing Gloria made him harder in the ways that matter. The show says: no. It made him callous. There is a difference. Courage accepts cost and keeps its humanity. Callousness uses cost as permission to stop caring about the people in front of you.

    Gloria does not disappear after this episode. She comes back. In "Aftermath," she appears to him again and again as he tries to manage the ship alone, asking him the questions he will not let anyone else ask. When he finds out he has cracked the master code and decides not to tell the crew:

    GLORIA: "Your program finally worked... unlocked the master code. You found the keys to controlling all of Destiny's systems, everything... And you're not going to tell anyone. Are you?"

    She is not a ghost who comforts him. She is his conscience wearing the face of the person he failed. The ship generates her, or his mind generates her, and either way she keeps doing what she did in life: asking him whether what he is doing is actually what he thinks it is. By "Awakening," the question has sharpened to something almost surgical:

    GLORIA: "In order to save the crew? Or did you do it to save your dream? Which was it, Nicholas?"

    He never answers that cleanly. That is the point.

    The most unlikable character in the franchise is not a villain. He is a man who lost his wife while he was busy being a genius, decided after the fact that the work justified it, and then spent years using that decision as a reason to treat everyone around him as expendable. The show does not ask you to forgive him. It asks you to see him. Gloria is how you see him. She is the evidence of what he buried, and she will not stay buried, because the ship will not let her, and he will not let her, because somewhere under all of it he knows his sister was right.

    She needed him. He had things to do.

    Janus
  • Aggregated news, videos, and blog posts from across the Stargate community: Dial the Gate, The Popcast, GateWorld, Joseph Mallozzi, and r/Stargate.
    282 Topics
    286 Posts
    O

  • Off-duty. Pull up a chair — life outside the gate, hobbies, introductions, and everything off-world. Find your crew below.
    5 Topics
    5 Posts
    itshinyken4190I

    Off duty from the gate, but if you buy PC games this one is worth a look.

    What happened

    A new class action just hit Microsoft, and the strange part is it traces back to Valve. The claim: Microsoft and Valve effectively agreed not to compete on price, which means we all pay more. It grew out of the long-running Wolfire case, which just got cleared for a full jury trial.

    The part that changes things

    For years the standard defense was that Valve's price-parity rule only covers Steam keys. Valve's own internal emails, now surfacing in court, suggest it goes much further. They reportedly threatened to delist Ubisoft's Rainbow Six over a cheap Play Store pack, and pulled Warner Bros pre-orders for Shadow of War because the Steam price was higher than elsewhere. Not keys. Whole games on other stores.

    Gabe in the deposition

    He flatly denied that Valve dictates third-party prices, and kept denying it even when the lawyers put his own staff's emails in front of him saying the opposite.

    Where do you land

    Steam is genuinely the best place to buy and sell PC games, no argument there. But is "you cannot sell cheaper anywhere else or we pull you from Steam" a fair house rule, or a dominant store using its size to hold prices up across the whole market? Curious what people here think.

    Source: Bellular News breakdown

  • Devlogs and progress for community Stargate game projects. Screenshots, builds, feedback. Work in progress welcome.
    1 Topics
    1 Posts
    itshinyken4190I

    This is the home for build-in-public on community Stargate game projects. Devlogs, screenshots, builds, design talk, and honest feedback.

    Kicking it off because there is a real one taking shape right now, an Unreal Engine Stargate game, with more coming. If you are building something Stargate, in any engine, this is your room too. Post your progress, ask for eyes on it, and let people watch it grow.

    The whole point of The Gate Room is that the fandom can actually build, not just talk. This is where some of that building gets shown.

    Janus